/*
 Copyright (c) 2013 yvt

 This file is part of OpenSpades.

 OpenSpades is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 OpenSpades is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with OpenSpades.  If not, see <http://www.gnu.org/licenses/>.

 */

#pragma once

#include "IGLDevice.h"

namespace spades {
	namespace draw {
		class GLShader;
		class GLProgramUniform;
		class GLProgram {
			IGLDevice *device;
			IGLDevice::UInteger handle;
			bool linked;
			std::string name;

		public:
			GLProgram(IGLDevice *, std::string name = "(unnamed)");
			~GLProgram();

			void Attach(GLShader &);
			void Attach(IGLDevice::UInteger shader);

			void Link();
			void Validate();

			bool IsLinked() const { return linked; }
			void Use();

			IGLDevice::UInteger GetHandle() const { return handle; }

			IGLDevice *GetDevice() const { return device; }
		};
	} // namespace draw
} // namespace spades
